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Battlefield 40k
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Most users ever online was 653, 05-08-08 at 07:29 PM.
» Stats
Members: 2,720
Threads: 2,274
Posts: 27,056
Top Poster: [BF40K]Lionheart (2,761)
Welcome to our newest member, porgos
BF40K Website shutting down
Jul 30, 2010 - 7:25 AM - by [BF40K]Lionheart
The BF40K website will be closing for good on August 31st. Alan can no longer afford to run it.

Adam if you get this please register to moddb.
We have a new forum here due to the merger.

http://www.moddb.com/mods/ut40k-the-chosen
2 Replies | 123 Views
Dear BF40K fans new UT40K build features BF40K Models
Jun 02, 2010 - 9:17 AM - by [BF40K]Lionheart
There is a new build of UT40K downloadable from ModDB featuring three of the BF40K assets to show the start of the merger.
The mod installs and runs independently. You only need to meet the system requirements to play Unreal Tornament 3.

The IG Leman Russ Battle Tank, Tau Piranha and Tau Firewarrior are in this build.

UT40K is in need Unreal Development Kit modder support. If you can please step forward and volunteer we would be grateful.
0 Replies | 265 Views
BF40K to merge with UT40K
May 15, 2010 - 1:37 AM - by [BF40K]Lionheart
Due to the lack of interest from my last news post requesting volunteers the mod will now be merging with UT40K.

This is the only viable way that I can see the mod continuing and not see the artwork that was created over a 3 year period go to waste.

Sadly no-one took up the offer of finishing BF40K from my last news post both here, ModDB and BF Editor.org

BF40K was very close to completion and only required coding and testing for infantry only.
With additional help from artists the vehicles could of been finished off and included later.

I was set to release the BF40K:BF2 0.98 alpha to generate interest but due to objection from our sound developers I ceased this action.

It is not all bad news, with the Unreal Development Kit mods can now be published independantly in their own executable. Meaning you do not need to own Unreal Tornament 3 to play the mod.

Geodave releases monthly updates to his build on... [Read More]
2 Replies | 577 Views
BF40K needs a new mod team to continue
Apr 30, 2010 - 7:28 AM - by [BF40K]Lionheart
Battlefield 40K has been at a stand still in coding development since February.
We still have one mapper on board and our only coder left has to much on to continue.

We are in need of a whole new mod team:
  • Project co-ordinator (I can no longer do this with my working commitments)
  • New Coders (Knowledge of BFEditor, BFscript and Python preferred)
  • 3D and 2D artists.
  • Mappers

The mod has enough artistic assets for completion of Imperial Guard Vs Tau infantry only.
With additional artists our half finished vehicles could be completed and added in.
There are a number of BF2 and 2142 alpha builds that could be completed

If you are interested in any of the above roles please sign up to the forums and post here:

http://www.battlefield40k.com/forums...splay.php?f=20
1 Reply | 319 Views
» News Archive
  Title, Username, & Date Last Post Replies Views
The balls started to roll again
17-02-10 07:37 PM
24-02-10 05:34 PM
by j0g32
3 504
BF40K Needs a new dev team to complete.
02-02-10 05:08 PM
25-02-10 04:59 PM
by j0g32
5 1,028
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