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Top Poster: [BF40K]Lionheart (2,761)
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BF40K to merge with UT40K |
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May 15, 2010 - 1:37 AM - by [BF40K]Lionheart
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Due to the lack of interest from my last news post requesting volunteers the mod will now be merging with UT40K.
This is the only viable way that I can see the mod continuing and not see the artwork that was created over a 3 year period go to waste.
Sadly no-one took up the offer of finishing BF40K from my last news post both here, ModDB and BF Editor.org
BF40K was very close to completion and only required coding and testing for infantry only.
With additional help from artists the vehicles could of been finished off and included later.
I was set to release the BF40K:BF2 0.98 alpha to generate interest but due to objection from our sound developers I ceased this action.
It is not all bad news, with the Unreal Development Kit mods can now be published independantly in their own executable. Meaning you do not need to own Unreal Tornament 3 to play the mod.
Geodave releases monthly updates to his build on... [Read More]
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2 Replies | 577 Views
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BF40K needs a new mod team to continue |
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Apr 30, 2010 - 7:28 AM - by [BF40K]Lionheart
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Battlefield 40K has been at a stand still in coding development since February.
We still have one mapper on board and our only coder left has to much on to continue.
We are in need of a whole new mod team:
- Project co-ordinator (I can no longer do this with my working commitments)
- New Coders (Knowledge of BFEditor, BFscript and Python preferred)
- 3D and 2D artists.
- Mappers
The mod has enough artistic assets for completion of Imperial Guard Vs Tau infantry only.
With additional artists our half finished vehicles could be completed and added in.
There are a number of BF2 and 2142 alpha builds that could be completed
If you are interested in any of the above roles please sign up to the forums and post here:
http://www.battlefield40k.com/forums...splay.php?f=20
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1 Reply | 319 Views
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